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Each piece of equipment comes with physical armor, magical armor, or both. Moving, taking actions, or using skills all requires AP, forcing the player to really plan out every move in order to be efficient.Īnother change to the combat is the armor system. Instead of being able to stack a ton of AP and go nuts, DOS2 restricts every character to 6 AP maximum, though there are skills that allow certain characters to gain AP during their turn. Characters attack in turns, and turns are restricted by Action Points (AP). Not only are these side-quests interesting, but they can be dealt with in so many ways that it blows my mind.Ĭombat works the same as its predecessor, but with a few new twists. We’ll share solutions to seemingly meaningless quests and be consistently surprised with the amount of freedom the game affords the player. Talking about my journies with friends (who are playing their own campaigns) has been an absolute joy due to how different every turn seems to be. I can’t say it blew me away, but it was presented in such a way, with characters I quickly grew to love, that I simply became enamored at every turn.Īs for those moment-to-moment stories, they’re as great as ever. In a beat that should feel similar to Baldur’s Gate fans, you’ll be chasing down god-hood and questioning motives and alliances at every turn. Once the true story revealed itself to me, I instantly wanted to advance it. While that is still true here, I became genuinely excited about DOS2‘s plot towards the latter half of the first act. With most story-driven RPGs, I find myself more interested in the moment-to-moment smaller stories than the overarching plot. DOS2 does a great job of getting the players excited about the plot early on - something the first game never quite did. This is a fresh, new story that simply shares the same world and lore as the original. In a way, I’m glad I didn’t, because going in fresh to what has become one of my favorite games of the year was an awesome experience.ĭivinity: Original Sin 2 ( DOS2) takes place around one thousand years after the first game, eliminating any need for players to have understood those events to enjoy the sequel. I thought the first game was great but certainly had its flaws, and I didn’t keep up much with the sequel. I barely even got to start Torment: Tides of Numenera, despite being a Kickstarter backer.Įnter Divinity: Original Sin 2. Tyranny was a wonderful surprise and is my go-to recommendation for people asking for new games to play in a genre they used to love. I thought Pillars of Eternity was pretty great, though I never got around to finishing it or delving into its expansion. It feels weird to have a consistent stream of “CRPGs” today.